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PROJECTS

PUSH AND PULL
VERTICAL SLICE

Push and Pull is a 2.5D side-scrolling puzzle platformer. It used mechanics such as pushing and pulling objects to unlock objectives and navigate the terrain. Development ran from January - May 2015 with a team of 30+ students in UTD's Game Lab course. The team included the full range of the game development pipeline, from modelers and animators to concept artists and level design. 

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Push and Pull Teaser

Push and Pull reviewed by Indie Bytes

My contributions to the game were character design, level design concepts, an in-game animated comic, character model and animation critiques to remain faithful to the characters and director's vision, and provided bug testing for the game.

I worked closely with the creative director to design the four main characters in the game. Through multiple iterations, director feedback, and team artist input, we arrived at the final concepts.

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In-Game Screenshots

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Level Design Concepts by Asya Mantey

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Character Turnaround by Asya Mantey

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Model Correction Notes

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CONCEPT ARTIST | ILLUSTRATOR | STORYTELLER

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